To help design fun, meaningful gameplay experiences across mobile and PC platforms. If you love crafting mechanics, balancing gameplay, and making players feel something, we’d love to work with you!
Location: Remote
Job Type: Full-Time
About Us:
Lutor Games, founded in 2024, is a startup focused on mobile games with plans to expand into PC gaming. We value creativity, collaboration, and a willingness to learn and teach. Join us to grow with an enthusiastic team!
Responsibilities:
• Design and prototype core gameplay systems, levels, and mechanics
• Collaborate with developers and artists to bring ideas to life
• Create clear design documentation and communicate vision across the team
• Balance game difficulty, progression, and in-game economy
• Analyze player feedback and iterate on design to improve experience
Requirements:
• Solid understanding of game design theory and player psychology
• Experience with prototyping (in-engine or on paper)
• Great communication skills and team-oriented mindset
• Ability to think both creatively and analytically
• Passion for games and attention to detail
Bonus Points:
• Experience designing for mobile or PC platforms • Familiarity with Unity or other game engines • Level design or narrative design experience • Comfortable giving and receiving feedback constructively
What We Offer:
• A chance to shape our games from the ground up
• Creative freedom and collaborative development process
• Remote work flexibility and a supportive team culture
• Opportunities to grow with a studio that values design deeply
Salary:
Lutor Games is a new indie studio. At this stage, we work on a revenue-sharing model — no monthly salaries yet. Everyone earns a fair percentage from the projects we build and launch together. If we succeed, we succeed as a team.
To stay updated on new opportunities and your application status, follow us on social media. We'll reach out directly, but following us keeps you in the loop!